Software used: Autodesk|Alias Maya, Adobe Illustrator, Adobe Photoshop
description
A hard surface model of Nissan R390 from '98 Le Mans GT1 using NURB patching modeling with Alias Maya. Textures were created with Photoshop and Illustrator for high resolution quality and applied on the model with projection mapping with custom shaders. Lighting and rendering were done in Maya with MentalRay.