Kwang-Hi Cho ux | interaction designer
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3D modeling

Surfer Girl

Software used: Autodesk|Alias Maya, Pixelogic Z-Brush, PixelMachine TopoGun, Adobe Photoshop

description

The base model was created in Autodesk Maya and imported to Z-Brush for sculpting details in high resolution polygons. Normal maps for displacement were generated in Z-Brush for low poly mesh as well as the UV layouts for texturing with Adobe Photoshop and Z-Brush’s polypaint.

© Kwang Hi Cho - User Experience and Interaction Design Portfolio 2012